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Chess software and its impact on chess players
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Abstract |
Abstract
Computer-aided chess is an important teaching method, as it allows a student to play under every condition possible, and regulates the speed of his/her development at an incremental pace, measured against actual players in the rated chess community. It is also relatively inexpensive, and pervasive, and allows players to match themselves against competitors from across the world. The learning process extends beyond games, as interactive software has shown it teaches several skills, such as opening, strategy, tactics, and chess-problem solving. Furthermore, current applications allow chess players to establish rankings via online chess tournaments, meet international grandmasters, and have access to training tools based on strategies from chess masters. Using 250 chess software packages, this research classifies them into distinct categories based mainly on the Gobet and Jansen's organization of the chess knowledge. This is followed by extensive discussion that analyzes these training tools, in order to identify the best training techniques available building on a research on human computer interaction, cognitive psychology, and chess theory. --P.ii. |
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Persons |
Persons
Author (aut): Dhou, Khaldoon
Thesis advisor (ths): Casperson, David
Degree committee member (dgc): Aravind, Alex
Degree committee member (dgc): Kitchenham, Andrew
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DOI |
DOI
https://doi.org/10.24124/2008/bpgub1368
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Degree granting institution (dgg): University of Northern British Columbia
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Library of Congress Classification |
Library of Congress Classification
GV1449.3 .D46 2008
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Number of pages in document: 57
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Use and Reproduction
Copyright retained by the author.
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Rights Statement
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unbc_16480.pdf12.9 MB
24069-Extracted Text.txt91.39 KB
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English
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Chess software and its impact on chess players
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