JANUARY, 28, 2004 | . 13 Big The Bitter Old Man’s Take: For God knows how long, Hollywood has been shovelling carbon copies of copies of copies of good, original ideas—particularly in the field of the dramatic. With each movie in which some generic ‘love- able nice guy’ falls in love with an ‘unavailable because of something that’s beyond her power’ woman, loses her, and then gains her back, the hope for an original drama dwindles more and more. Granted, there have been a few exceptions that keep the entire genre away from becoming low-grade to the extent of being sluffed off as something of about the same artistic merit as one of those ‘harlequin romances’ that occupy a little rack at nearly every small convenience store with a shirtless Fabio lay- ing the mac-down on some random fainting woman adorning their covers. Adaptation and, to those who appreciate a slightly stranger approach to film, Punch Drunk Love have been two examples that have foregone the formulaic structural norm without melting the content down into an indistinguish- able puddle of ‘misunderstood artistic genius’ (known to the layman as ‘crap’). This is another such movie. The story is very run-of-the-mill with the interesting twist, as anyone who has seen an advertisement already knows; half. of the story is presented to you not as truth, but as a story. The visuals in this movie are incredible—director Tim Burton, renowned for his ability to pull the ‘dark and scary’ angle in films such as Edward Scissorhands and The Nightmare before Christmas, proves his mettle as a master of the director’s chair, successfully tearing us from the dark movie theatre and planting us in the sublime world of the movie. The story is incredibly well-written (based upon a book by the same name, written by Daniel Wallace), breathing life into characters surreal enough to captivate us, yet still holding realistic undertones to them strong enough to keep us involved, Here is where I normally give you the down side. The problem is, I didn’t find one. Well written, well acted, well directed, well presented, great characters, great dialogue, great cinematography... Fish: Two Opinions Movie review — Stephanie Morgan Says: In the true nature of fish storics, Big Fish generally takes the bait. Cliches aside, Big Fish is a won- derful feel good movie that brings Tim Burton’s normally cclectic style (read: Beetlejuice and Mars Attacks to name the goofier ones), to a more realistic fruition. - The movie starts out focusing on Will Bloom (Billy Crudup), and on the complete disbelief he hélds his father’s life stories in. It follows the traditional father-son argument, which in turn causes Will to stop talking to the elder Ed Bloom (Albert Finney). In the natural course of things in movies of this nature, Ed Bloom manages to-catch himself a terminal illness that, m1 turn, causes Will to return to meet with his estranged father one last time. Their meetings are strained, though a relationship that was untended tends to breed that, aud Will spends the rest of the movie relearning things about his father he had Tong thought untrue. This brings Josephine (Marion Cotillard), Will’s wife, into the first real interaction with Ed since the wedding. Thus a majority of:£d’s “fish stories” are reiterated for, on Will’s part, the thousandth time, Josephine. ‘These stories are,guite moving-and inspirational amongst themselves and, while they seem, at first, cloyingly unrealistic, the younger Ed (Ewan McGregor), is one of the most entertaining aspects of the movie. While the movie's themes, and the diches involv§d,’are tite, the movic itself is anything but. It is definitely a stunningly crafted piece of cimema, fully of artful shots, and amazingly well transitioned switches. kkk great movie. Oh, I’ve got it. Due to time constraints, I actually had to buy popcorn and pop there. And that took out about half of my student loan. This is definitely the best movie I’ve seen this year, and the best drama that’s been released in a very, very long time. kkk The Red Pill or the Blue Pill? by Earson Gibson Lucid dreaming is being aware of yourself within a dream, and being able to exert some control over the events of a dream. Most people have experienced an acci- dental lucid dream at some point, often remembering the details of them for decades afterwards. They are perhaps the rarest kind of dream, and to those of us who associate dreaming with spirituali- ty, are the most desired state of consciousness. Lucid dreams occur when our brains bypass a_ psychological mechanism that functions to sepa- rate the dream projection of your- self from your waking cognitive mind. Instead of being a passive character within a dream, lucid dreamers have control over the dream projections of themselves, able to make choices about where to go and who to talk to. It’s like the difference between watching yourself in a movie and actually being on the set. The amount of control people can exert in lucid dreams depends largely on how much experience they have had at it. Experienced lucid dreamers claim they have powers comparable to the holo- deck patrons of the Enterprise! They can sprout wings from their shoulders, visit any place they have ever seen, talk to anyone they have ever met, and you can imagine the dream sex these crazy people have. Some of the most experienced lucid dreamers arrange to meet fellow dreamers at an agreed upon spot, like their high school baskct ball court, then have a discussion with their comrade and compare notes in the morning. Any similar- ities between the dreams of people trying this sort of experiment are superficial at best, yet some still claim to be able to recount the conversation in the morning and find it almost identical to the expe- rience of the other person. How can you try to have a lucid dream? The best chance would be to set your alarm clock to an hour or: two before you usually get up. When it rings there is a good chance it will wake you up from a dream, but don’t let that worry you. Turn your alarm off, (try not to open your eyes while you’re doing this) and immediately resume your sleeping posture again. Try to remember what was happening in the dream, as your subconscious mind will probably already have a dreamscape set up that you can re-enter. The dream will probably continue again in a minute or so, and if you can relax enough to go to sleep while at the same time keeping an awarcness of yourself, chances are you will be aware within your dream. There are some common difti- culties beginner lucid dreamers encounter, and can only be over- come with practice. The first is waking up the moment you realize you are dreaming, Don’t be dis- couraged if this happens, at least it means you are making progrcss. The second difficulty is maintain- ing awareness of yourself within the dream. The best way to achieve this is to consciously think about what you’re secing in the dream as soon as it materializes in your vision. Don’t look around too much when you first notice visual detail around you. Instead, focus on the ground in front of you, and when that becomes clear focus on things in the near dis- tance. Looking around to quickly can be too much for your brain to handle, and the shock might wake you up. Once your surroundings are crisp and clear, (this only takes a few seconds, and you may be astonished at the amount of detail in your dreamscape) go for a slow walk towards something in the near distance. Again, looking around too fast can wake you up, so try not to do a full 360 look until the dream is stable. You will know that the dream is stable when you can do things like stomp your foot on the ground, feel the impact in your leg, and hear the sound. At this stage you will have the freedom to go galli- vanting around your dream, meet- ing people you know in real life and having conversations with them, doing extraordinary acts such as climbing up walls like spi- der man, kung-fu fighting with zombics, pretty much anything you can imagine! There is no other fecling like it. One final point, dreaming is good but dreaming too much will steal your initiative. Remember to wake up for class in the morning, /Manga review «hack: // Legend of the Twilight >> Tokyopop 2003 By Dana Schwehr Well, by now, most folks have heard something about the .hack (pronounced dot-hack) phenomenon that has, in recent times, become very popular. For those of you who live under rocks with 56K internct conncctions, here is what you have been missing. Project .hack con- sists of video games, anime, and manga, all of which are about an online MMORPG (that’s Massive Multiplayer Online Role Playing Game for you nou-nerdy types) called “The World”. Problems plague this game from the start. People begin collapsing in the real world, oth- ers arc trapped ‘ri the game, and the gamc is still run- ning. At the time the manga starts, however; the early bugs secm to have been ironed out, and The World has * about 20 million players worldwide. The legendary -hackers, Kite and Black Rose, have passed into the mythology of The World, and no onc really knows if the two were real or not. None of that really seems to matter much anymore, until 14-year-old Rena wins the right to use the avatars of Kite and Black Rose in the game. Since she obviously cannot use both characters at once, she drags her twin brother Shugo along for the ride, and wacky hi-jinks cnsuc. Of course, not all is hilarity and fun, especially when the two Level | characters are set upon by a Level 40 monster, in an area of The World where no Level 40 mon- sters should be. Shugo is “killed” during this attack, and he then mects a mys- terious girl, Aura, who may or may not be a part of the game. She restorcs his “life”, gives him Kite’s Twilight Bracelct, tells him that hc has been chosen to carry on the legend of the .hackers, and promptly vanishes. After all the interesting revelations in the beginning of the manga, the pace of the storyline slows down drastically. Of course, this allows the reader to meet interesting characters and explore the artwork of The World in greater depth. The artwork of the manga is reminiscent of the styles used in Digimon, but without the big fect and hands that the Digimon characters had. The charac- ters are all really, really cutc, and some of the situations they get into are down- right silly, which makes this manga a light-hearted foray into the world of RPG players. If you have had no experience with the .hack games, or the -hack//SIGN anime scries, then some parts of this manga will mystify you. It is a welcome addition to the .hack universe, and gives the Project -hack team a chance to continuc the story of The World. >>Dana