OVER THE EDGE NEWSPAPER. SEPTEMBER 27, 2006 DANIEL YULE COLUMNIST Penny Arcade (PA) is more than just a webcomic. PA is the expression of the entire gaming culture. Contained with- in its maniacal drawings and expletive laden dialog is the collective thoughts of the video gamers’ subconscious. Ty- cho Brahe's exaggerated intellectualism and Jonathan “Gabe” Gabriel's ADD in- duced enthusiasm are the end points on the gradient of video game geekery, and the combination manages to encompass everyone in between. ‘This is reflected in the fact that Penny Arcade is one of, if not the most popular webcomic on the internet. PA was not always so lofty. Indeed, their reason for starting a webcomic was that they lost a comic contest, Under- standable, considering their first few years of webcomics were hardly good enough to be noticed in the glut of com- ics available now. Penny Arcades main reason for success can be summed up in Jerry's own words, which he in turn took from Michael Buonauro: “If you want to be a success in webcomics, start in 1998.” At this, Penny Arcade succeeded extremely well, making their debut Nov- ember 18, 1998, when competition was very scatce. A typical comic from PAs youth would run like this: “Look at this game! It sure is good/bad!” “Clever in- sult!” As it grew, it added a new type of comic: “Bizarre statement.’ “Even more bizarre statement.’ “Absurdist com- ment.’ These two styles of comic have persisted to the modern comic, and rep- resent most of the comics in the canon. Arcade: Not Just Lame Gaming Jokes _and illustrated the Entertainment Soft- The artwork for the early comics is ex- tremely simple, compared to the beauti- fully sophisticated artwork that Mike Krahulik regularly draws now. | Today, PA is possibly the slickest web- comic on the internet: ‘They've been | : doing it for 8 years, and it shows. The artwork, as mentioned above, is simply gorgeous, and Jerty Holkin'’s writing is a joy to read. His newsposts are often’ touted as“better than the comic.’ This is simply not the case. Although they certainly add a lot to the comic, and in some cases are very helpful with under- standing it, it is wholly possible to read through the archives and enjoy the com- ic immensely, That said, Holkins’ posts - are brilliantly written, filled with insight and very funny. If you're-reading the comic, it is well worth your while to give the newspost a read, PA‘s influence is far reaching. Simply by linking to a site, they can so flood it with visitors that it goes down, a process they call“wanging.’ A bitter war against Miami attorney Jack Thompson, among many others, garners a lot of publicity for both sides, Their influence, however, is not limited strictly to the confines of the internet. They've lent their talents to numerous video game companies for promotional comics, and recently wrote ware Ratings Board's promotional cam- paign. Furthermore, they've gone on to create the world’s largest gaming con- vention, PAX (Penny Arcade Expo) and the Child's Play charity which gave over $600 000 to children’s hospitals across the continent in the last year alone. As representatives of the gaming subculture, Holkins and Krahulik have succeeded admirably, both as role models and as ambassadors to the outside world, I have yet to meet someone who reads webcomics at all who has not read some Penny Arcade. PA is such a titan in the webcomic world that it has become a ne- cessary part of the culture. PA is both a response to and the guiding star of the gaming world, It is impossible to be a gamer and be unaffected by Penny Ar- cade, as they even influence the gaming companies themselves. PA is the gaming webcomic, and if you're into either gam- ing or webcomics, it is a necessary read. If you do not understand gamers, there is no better explanation than Penny Ar- cade. If gaming culture does not make sense to you after reading PA, you're probably Amish. Knock Vader's Block Off HAAKON SULLIVAN STAFF WRITER When I heard about Lego Star Wars for the first time, I thought that it would bea game reserved for kids. When I saw the screenshots for Lego Star Wars II though, the Star Wars fan inside me gave me the urge to buy this game. After ten minutes of playing this game I quickly realized that for the first time ‘a game company (in this case Traveler's Tales Games) made an ESRB rated “E” game actually fun for all ages. When you start a new game, you im- mediately begin in the Mos Eisley can- tina which becomes your HQ, Here you can buy upgrades, unlock characters, se- lect missions to play, or just start an old fashioned Star Wars bar brawl. There are sixteen main missions with a story or free play mode and bonus missions which will challenge your skill. The gameplay is split between fighting on foot or in an air/space missions. The foot missions involve much problem solving to continue on in the level and - much destruction of the various objects or enemies. Each character has its own talent which makes it stand out from the rest and sometimes gives you a chuckle. You can also drive vehicles which results in Stormtrooper blasting fun. The space missions are difficult and occasionally tedious, making you want to finish the mission only to progress to the next level. You can unlock new ships how- ever, which allows the space battles to be played in various ways. The story of the original Star Wars trilogy is well told in the cutscenes which are comprised of grunting Lego figures gesturing to objects and flash- ing facial expressions. The game is full of slapstick humor ranging from the funny (Luke hitting a Jawa while park- ing a speeder) to the just plain weird (The Beach Trooper: a Stormtrooper in a Speedo). Another humorous aspect is the ability to create you own Lego fig- ure using the parts from the other Lego figures you have unlocked, The zaniest combinations can be made here from Luke Three-Pio to Princess Chewie. This game can be played with one or two players but this game is much more entertaining with two players as it is easier to cooperate with another person than the game's AI when you stumble upon some of the games puzzles. For example, when I played by myself it was hard to coordinate with the AI to pull two levers at the same time. When you do play with another player however, tensions can run hot between the two of you as you accidentally push the other player off the edge with the force or acci- dentally shoot him/her in the crossfire. Also, the second player can-drop in and out easily, On the PS2 the “blocky” graph- ics arent exactly’ stunning and at some points the graphics are unstable. How- ever, the music is excellent as the game stayed true with John Williams’ epic score giving you a feeling almost similar to that when you watch the Star Wars movie. Except of course, you're watching a Lego Chewbacca pop the arms off of a Lego Stormtrooper. When you see Lego Star Wars’ ESRB rating of “E’, don't immediately call it a kids game and strike it off you list of games to play. This game really is for all ages and will give anyone a good mix of slapstick humor and solid gameplay, I would recommend this game to any Star Wars fan or to anyone who is playing video games for the first time. Knitting Fact Through Fiction MISHA WARBANSKI THE LINK (CONCORDIA UNIVERSITY) What do a cab driver, a PR executive and a bandana-clad activist have in com- mon? In North of 9/11, the new novel - by David Bernans, what might appear to be very separate lives converge as the World Trade Centre comes crashing down on Sept. 11, 2001. Sarah, a womens studies major, finds her family and upbringing at odds with her activist ideals. Her corporate-lad- der-climbing father becomes even more unbearable, thanks to his overt racism, in the post-9-11 climate. Het activ- ist friend, an Arab cab driver, feels the heightened racism firsthand. He helps Sarah concoct a plan to rock the corpor- ate world. : “September 11 was really a water- shed moment for politics in Canada and around the world,’ said Bernans. “In Canada and Quebec the ideological assault of the ‘right’ was not as intense as in the U.S., but it was still intense for people involved with Solidarity for Palestinian Human Rights, racism in general and people involved in political activism.’ Set in Montreal, the book has a“non- fiction narrative that forms the back- drop for a fictional plotline,’ according to Bernans. “You have different groups represent- ed by different characters in the novel — immigrants from more or less privileged backgrounds,’ Bernans explained. The character Betty, for example, was involved in the 1969 computer riots and directly affected by racism. On the other hand, Sarah, a non-immigrant, is an outspoken supporter of Palestinian human rights, but is “asking existential questions about where do I fit in?” For Bernans, 9-11 was both personal and political. “I lived through this time -and I saw all these wrongs being done,’ said Bernans, But for his purposes, he said that a novel seemed more appropri- ate than a non-fiction. “It was such a sur- real time, but also such a short period of time as well. I was trying to bear witness to all these wrongs. You cant go back and right those wrongs, but you can at least make people think about them.’ In the book Bernans also puts the events into larger context. While head- lines are calling the event the worst form of terrorism on U.S. soil, he recalls the days of slavery and looks to South America for another infamous Sept. 11 — the 1973 U.S. military-backed coup in Chile. North of 9/11 is available online from rabble.ca. For more information about the book, check out www.cumuluspress, com,