Joss Whedon tweeted in response to Sarkeesian’s story, w” There is truth in Whedon’s words, and it seems that only the ignorant could support these hate crimes under the guise of protecting freedoms and ethics. If someone feels that terrorizing people into censoring themselves from speaking is being done for the good of true and ethical journalism, they either do not understand the group they belong to or do not care. Some involved with this movement also joined to defend it from the overwhelming and damning claims of criminal misogyny. A voice of the less extreme #Gamergate-rs, Youtube personality Boogie2988 has been vocal throughout the unfolding events. In his video “I’m Not a Bigot, Are You?” he described a very different scenario, suggesting that he is tired of being accused of misogyny and homophobia simply for playing games. However, the only reasonable explanation for the non-extremists supporting this demonstrably extreme movement is a violently misunderstanding of #Gamergate at its core. The backlash against it is a response to violent criminals within the group, not just people who like video games. Unless Boogie is making death threats, he is not even the focus of this conversation. #Gamergaters accuse their critics of blaming all gamers for humanity’s full run of misogyny, and have started #NotYourShield, where supporters can post to show the diversity of the movement. This tactic is oddly reminiscent of the Men Right’s Activist movement #NotAllMen, which intended to diffuse feminist discourse by suggesting that not committing violence against women was somehow noteworthy. Furthermore, Casey Johnston, in her article “Chat Logs Show How 4chan Users Created #Gamergate Controversy”, shows multiple screenshots of the campaign being created in its infancy specifically to rile up support. The premeditated movement went public on 4chan when an anonymous poster demanded that readers “stop using you as a shield to deflect genuine criticism.” This is a common tactic to confuse people into supporting a movement that they just don’t understand. One look at the frequently posted hashtag shows how well it’s working. *3 Mike Cernovich y ame \ | @PlayDangerously Have you guys ever tried "raping" a girl without using force? Try it. It's basically impossible. Date rape does not exist. \ 52 PM - 11 Aug 2012 / Matt Binder recently began retweeting one of the movement’s biggest members and defenders, lawyer Mike Cernovich. This was an attempt to out one of the biggest pillars of the movement as a hatemonger, and give some insight into a real person, instead of a faceless, seedy-dealing chat name. In Ian Miles Chong’s review of Cernovich’s tweets, even the rare gems without profanity speak for themselves. The more polite ones include the reprehensible: “A woman over 40 is indistinguishable from a tranny.” and “have you guys ever tried ‘raping’ a girl without force? Try it. It’s basically impossible. Date rape does not exist.” The nature of these tweets, while disturbing, puts to light an uncomfortable hatred towards women that underlies much of the group’s message. It’s clear that misogyny is rampant in (at least) this one lynchpin of the organization, but VanDerWerff reports that award winning games journalist Jenn Frank will never write on the subject again after her involvement in it. Bullying a writer out of doing her job hardly seems like the behavior of a group dedicated to ethics in journalism—or, really, ethics in anything. This is worth noting even in the shadow of threats of mass murder, because while many #Gamergaters might be able to dismiss these actions as those of a small, demented few, the force used to make critics of the movement quit or change their job is an unerring theme present in even the group’s most mild actions. To finally get to the bottom of it all, can this movement- -so deeply rooted in hate and anti-feminism and proven to have cabals scheming behind closed chat room doors--really be about ethics in journalism? Any gamer can tell you that journalism is corrupt, and that reviews are bought, but does anyone really feel like the biggest threat to the culture is a crowd- sourced, indie game developer like Zoe Quinn? If wild accusations by a bitter ex-boyfriend that she had obtained good reviews in exchange for sex (which hardly seems likely) are true, that should not be the one thing that threatens the identity of a gamer as a whole. This group is trying to terrorize and control women through new tools provided by social media. These kinds of attacks simply aren’t happening to men with the same frequency or intensity. The blip on the radar that a small, artistic developer like Quinn has on the massive culture of gaming as a whole should barely register. The #Gamergate outrage seems to be focused on women like Quinn and Sarkeesian, scheming against them personally, while ignoring larger companies as a whole. This movement is a loud and outspoken rally against feminists and feminism, as seen in much of its rhetoric, discourse, and the tweets of supporters like Mike Cernovich. That their main targets are women--particularly feminist women speaking their minds--implies much about the motives of the group at its core. The reprehensible nature of this movement, their deplorable actions, and their insidious motives are beyond defending without derailing the conversation entirely. The movement seems to have begun as orchestrated abuse of a woman through social media, and later adopted the theme of journalistic integrity to swell into the massive topic it is today. Times like these remind one of journalist Helen Lewis’ words: “The comments on any article about feminism justify feminism.” This group has done one good thing; it has taken terrible people who hide behind anonymity, and thrown them into the spotlight, forcing us into a hard conversation about gender, violence, and identity in one of the largest subcultures in North America and the world: gamers.