NOVEMBER 19, 2003 CULTURE 16 Volunteerism and CFUR By Christopher Ear] As station manager at CFUR, I am paid to spend roughly forty hours a week in the office and take care of the day-to-day operation of the station. Every weekday morning, I let myself into the CFUR office, start the computer, turn on the lights, and get the stu- As much as | would like to think | could single-handedly guide CFUR through its growth to a fully licensed, incredibly hip radio station, | know it is not possible. dio ready for another broadcasting day. Then I spend about half an hour getting the morning show togeth- er, the one show I host myself. After that show is” done, I spend the rest of the day coordinating for DJs and catching up on the work I have to do to make sure CFUR not only survives, but grows. It is a job I really enjoy because it provides me with a feeling of accom- plishment. I can have a big part in the development of something I think is important: a community radio station designed to enhance the cultural worth of Prince George. As much as I would like to think I could single- handedly guide CFUR through its growth to a fully licensed, incredibly hip radio station, I know it is not possible. No, the truth is I depend on a number of people who volunteer their time and energy. A station like CFUR, in its infancy, does not have the resources to hire the full-time staff that commer- cial radio.employs. There are office personnel, pro- grammers, producers managers, DJs, sales staff, writ- ers, researchers, and others working for good money in commercial radio all over the world because there are a great deal of funds generated through advertis- ing and promotion. Public radio stations that do not advertise have comparable, if slightly smaller, bud- gets thanks to government funding. Most communi- ty stations have to come up with creative ways to gen- erate income. Some have success with pledge drives and the like, but most resort to advertising. CFUR, which does not advertise and is currently funded only by student fees collected at UNBC, simply does not have money enough to pay anyone other than...well...me. Fortunately, there are plenty of people that volun- teer at CFUR for nothing more than some sort of self- satisfaction. Some are deeply concerned with the wel- fare of CFUR and some are only concerned with putting on a show they can be proud of, but they-all fill crucial roles. Without them, there would be noth- ing on 88.7fm but static, and the echo of commercial stations. If you want to be someone who contributes to what I think is a very worthy cause, just pop by the office of CFUR, located just off the Wintergarden at UNBC and ask me how you can help. Be. Downtown. stores | grea restaurants | great attractions A new bank machine was installed on campus last week. Photo Dana Schwehr Matrix Revolutions: A Review That fast-forward button could come in handy. By William Hull Let’s open this review with a quote from the most .respectable newscaster on television today, Jon Stewart of The Daily Show: “Have you seen The Matrix Revisited? Well, don’t bother, ‘cause, as I said before, that movie B-L-O-W-S.” Now, I have nothing against the Matrix franchise. The first Matrix was a great movie. The concept behind it is an interesting mauling of the concept of Plato’s cave. This final installment is simply a complete letdown. Though: it doesn’t bludgeon you with pre- “Unfortunately, this movie’s action sequences seem bland and pointless” sumptuous-beyond-the-writers’- mental-capacity philosophy throughout most of the movie, it finds shortcomings of its own to ruin itself. The visual effects are quite well done. The fighting sequences are fairly well choreographed. These two elements are usually more than enough to carry an action movie out of the realm of perverse suction into the coveted forum of mediocrity. Unfortunately, this movie's action sequences (partic- ularly in-matrix ones) seem bland and pointless—after bombarding us with revolutionary special effects in the first Matrix (and, toa much lesser extent, the second as well), we’re presented with bland and, at times, completely point- less displays of painfully generic hand-to-hand combat that merits the choreographically challenged 80’s action stars, such as Steven Segal, look like masters of their trade. The only redeeming sequence is the war-like scenes of the ‘real’ world. This was quite well done from a: visual effects point of view, but, from a plot standpoint, was wholly pre- dictable nonetheless. Speaking of plot... ...Well... let’s just say that the Wechowski brothers might be good conceptual thinkers, but skilled writers they ain’t. My recommendation is to wait ‘till it comes out on video... I mean, you're going to watch it if you've seen the first two, so you might as well save yourself a few dollars... and that fast-forward button could come in handy: 2 stars