CD Reviews Interpol’s Antics Amuses and Dismays The first notes of the lead track on Interpol’s new album Antics would ostensibly suggest that the band has gone in a new direction. The jazz organ, which opens ‘Next Exit,’ plays chords that would sound more at home in a church ‘than on an Interpol record. Sure enough, the band seems to be determined to spread their musi- cal wings with Antics, but, unfor- tunately, the experimentation has mixed results. The aforementioned introduc- tion to the album is quite a bit dif- ferent from anything on the band’s 2002 release Turn on the Bright Lights: for one thing, it uses a major chord progression and the lyrics sounds almost hopeful, rather than the bleak sound-scapes of the band’s last release. The major progression contin- ues on the second track, ‘Evil,’ with a bass line and melody that recalls the Pixies rather than the Interpol of 2002 and Paul Banks sings about ’a sentimental journey / And the making of a good friend,’ lines that would have seemed quite out of place on Turn on the Bright Lights. However, Interpol returns to their old form with the next few cuts, ‘Narc,’ ‘Take You On a Cruise,’ and ‘Slow _ Hands.’ "Narc’ features a funky drum and bass beat that was probably one of the sources of early listen- ers’ comparisons to Franz Ferdinand, while if there is a song in the Interpol catalogue that has a chance of breaking the band into the mainstream it would have to be ‘Take You On a Cruise.’ ‘Slow Hands’ is the first single on the album, and rightly so with the possible exception of ‘Take You on a Cruise,’ it is certainly the strongest track on the disc. The verses sound like older Interpol, while the chorus picks up the funky feel that seems to be the characteristic sound of this release. It seems to be the place where Turn on the Bright Lights and Antics meets. Unfortunately, at this point the album seems to take a step backward. ‘Not Even Jail’ puts Banks back into a major key, where he simply does not sound comfortable. The song shows signs of redemption toward the end, with a great guitar solo and jam with the drums and bass guitar, but the fade-out that closes the track weakens the effect and leaves the song with a feeling of incompleteness. Things get a bit better with ‘Public Pervert,’ with its surf- inspired guitar (complete with the sound a tube amp makes when you bump into it), and punkier chorus, which is coupled with ‘C’mere’ in a sort of ‘Interpol Does the Hits of the 60’s’ portion of the album. The latter seems to be early 60’s rock with a naughty- oughties cynicism about it; in the end it comes across like ‘Here Comes Your Man’ but slightly less effective. Ultimately, when I listen to Antics I can’t help think of a com- ment a friend made about Franz Ferdinand: they sound best when they sound like Interpol. Antics succeeds when the band is doing what they do best: creating bleak, claustrophobic sound-scapes with guitars, drums, and bass. The occasional experimentation with funky drum and bass lines rarely works, with only a couple of exceptions. Fortunately, the album is worth listening to for ‘Slow Hands’ and ‘Take You On a Cruise,’ which are among the band’s finest releases. B+ >> David Drysdale Carnal Forge Disappoint with Aren’t You Dead Yet? When I think of Swedish Thrash Metal I like to think of Arch Enemy, and I probably always will. Carnal Forge is all that one would expect of another band that hopes to by the fact that they sound like Slayer. Honestly, how many Slayer rip- off bands can the music industry possibly create? Let me think... Dew Scented, God Forbid, Stanpin’ Ground... Everyone in the business world knows that it is innovation and not imitation that carries you to the top. Aside from that, Aren’t You Dead Yet? is not necessarily a bad album, just unoriginal, conven- tional and generally dull. But if you are a hardcore fan of Slayer, I would say just go out and buy more Slayer. Cc >> Russell. Battlefield Vietnam >>Electronic Arts 2004 The second in Electronic Arts' highly successful Battlefield series, Battlefield Vietnam takes you to the jungles of South-east Asia where you will fight in some of the most important bat- tles of the Vietnam War. Like the previous game Battlefield 1942, Battlefield Vietnam is a multiplayer-centric team-based shooter with a rather poor off-line single player mode. As with 1942, Vietnam’s single player is dragged down by the low quality of the AI bots you play against. On-line play against other people is, as before, where this title excels, although the quality of human opponents is highly variable. Improved from the previous title are the graphics and sound. The maps feature lush foliage, and the vehicles in the game have radios. By default, US vehi- cles have a nice selection of peri- od music, and North Vietnamese vehicles have well voiced propa- Immortal Rain Kaori Ozaki >>Tokyopop 2004 This issue, we'll be looking at Kaori Ozaki’s “Immortal Rain”. It’s the story of Rain Jewlitt, the 624-year-old immortal who is known by most as “the Methusaleh”. Yes, folks, that is an obscure Bible reference there for you. Unfortunately for Methusaleh, a. huge bounty has been placed on his head, most likely because humans want to discover his secret of immortali- ty. He has defeated every bounty hunter that has ever come after him, including an assassin know as the Grim Reaper Zol. Zol has died since _ his encounter with Methusaleh, and ‘has been succeeded by his grand- daughter, Machika. This spunky fourteen-year-old feels that it is her duty to avenge her grandfa- ther’s failure to defeat Methusaleh, so she goes after his head, and is thus dragged into his world of mysterious fallen angels and comedic escapes from would-be immortals. If you have ever read the Trigun manga, you will recog- nize the sort of story being told here. There is an extremely pow- erful mystery guy that everyone wants, and he just wants to be left alone. This doesn’t detract from the charm of this book, however, since the story is a lot of fun, and the art is really quite good. It is simple, yet beautiful, uncluttered, and easy to follow. Game Review 14 OCTOBER 13, 2004 Realistically bomb villages full of innocent people in EA’s Battlefield Vietnam. ganda messages. You can also play your own music. New among vehicles in the game are helicopters. The helicopters take some time to get the hang of, but once you have it down, you become a flying bringer of fiery doom! The other vehicles in the game use the same control scheme as Manga Reviews The fact that it is so clear makes the action sequences easy to fol- low, which is nice change of pace. The author deplores her ability to draw male characters, but there really is nothing wrong with her depictions (Rain is a cute guy, or would be if he were real!). In all, this is a fun shonen-style manga, and definitely worth checking out. The Demon Ororon Hakase Mizuki >>Tokyopop 2004 The Demon Ororon is a four- volume series by Hakase Mizuki that depicts the relationship between two beings never meant to meet: the orphaned daughter of the archangel Michael (now a woman), and the King of Hell himself. The series sports a “teen” rat- ing for violence and gore. The female lead Chiaki seems perpet- ually stranded between sadness and pseudo-contentedness, though she often puts up a happy front. She harbours an intuitive goodness within her that can’t stand the thought of pain or violence. I found her appealing in the simplicity of both her personality and her visual design. Ororon (the King of Hell) is a complicated character who is very capable of caring, but seemed to grow to enjoy killing as he realized he had to kill in order to survive. He escaped the constant power struggle in Hell in order to stop being a target. in 1942, and are just as easy to use as before. The maps in the game are many and varied, with plenty of different ways to get from one place to another, though some of the maps lack any means to direct the battles. B+ >> Brad Prangnell One Monday on a rainy street corner, these two aimless beings come together by chance, but what keeps them together is a search for peace that is touching in its seeming impossibility. Even in “the world between,” agents of both Heaven above and Hell below seem intent on descending upon their fragile happiness, simply because of the circumstances of their births. The Demon Ororon does con- tain humour, but much of it is dark. The art is very clean and well-defined, with a style. charac- terized by an overall androgyny and long, thin figures that per- sonify the sadness that seems innate in most of the characters. The series goes on to bring forth the ghosts of Ororon’s past, and ultimately sets out to answer the question that loomed above the characters from the very beginning: Can Chiaki and Ororon escape their birthrights, reconcile their completely polar personalities, and finally live in peace as a family? For those who like dark comics but aren’t enthusiastic about the Visual Kei/Japanese Gothic Lolita-inspired “pretty goth” comics that seem to be in profu- sion nowadays, I encourage you to turn to Ororon. The fourth and final volume is set for English release in October 2004, and the series has a sequel still only avail- able in Japanese called Mayonaka no Teikoku (Empire of Midnight) that may follow it to North American shores in the near future. >> Michelle Milburn